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In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

Paperback

Main Details

Title In Her Majesty's Name: Steampunk Skirmish Wargaming Rules
Authors and Contributors      By (author) Craig Cartmell
Illustrated by Fabien Esnard-Lascombe
By (author) Charles Murton
Illustrated by Jesse McGibney
SeriesOsprey Wargames
Series part Volume No. 3
Physical Properties
Format:Paperback
Pages:64
Dimensions(mm): Height 248,Width 184
Category/GenreHistory
Role-playing, war games and fantasy sports
ISBN/Barcode 9781780962894
ClassificationsDewey:793.92
Audience
General
Illustrations 5 b/w; 25 col

Publishing Details

Publisher Bloomsbury Publishing PLC
Imprint Osprey Publishing
Publication Date 20 May 2013
Publication Country United Kingdom

Description

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player - if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

Author Biography

With over 30 years' experience as a wargamer, Craig has been writing, playing and publishing his own wargames rules online since the mid-90s. Recently, he formed the Forge of War Development Group to further develop his games and now has an active cadre of 30 other writers. Charles Murton also has more than 30 years of tabletop, role-playing and board wargaming experience, and has gamed with Craig for about 25 of those years. Charles is also a target shooter and brings practical weapons knowledge to the rules-writing team.