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Bayesian Methods for Interaction and Design

Paperback / softback

Main Details

Title Bayesian Methods for Interaction and Design
Authors and Contributors      Edited by John H. Williamson
Edited by Antti Oulasvirta
Edited by Per Ola Kristensson
Edited by Nikola Banovic
Physical Properties
Format:Paperback / softback
Pages:400
Dimensions(mm): Height 228,Width 151
Category/GenreEthical and social aspects of computing
Human-computer interaction
ISBN/Barcode 9781108792707
ClassificationsDewey:620.82
Audience
General
Illustrations Worked examples or Exercises

Publishing Details

Publisher Cambridge University Press
Imprint Cambridge University Press
Publication Date 25 August 2022
Publication Country United Kingdom

Description

Intended for researchers and practitioners in interaction design, this book shows how Bayesian models can be brought to bear on problems of interface design and user modelling. It introduces and motivates Bayesian modelling and illustrates how powerful these ideas can be in thinking about human-computer interaction, especially in representing and manipulating uncertainty. Bayesian methods are increasingly practical as computational tools to implement them become more widely available, and offer a principled foundation to reason about interaction design. The book opens with a self-contained tutorial on Bayesian concepts and their practical implementation, tailored for the background and needs of interaction designers. The contributed chapters cover the use of Bayesian probabilistic modelling in a diverse set of applications, including improving pointing-based interfaces; efficient text entry using modern language models; advanced interface design using cutting-edge techniques in Bayesian optimisation; and Bayesian approaches to modelling the cognitive processes of users.

Author Biography

John H. Williamson is Senior Lecturer in Computing Science at the University of Glasgow. He holds B.Sc. and Ph.D. degrees from the University of Glasgow. His Ph.D. thesis was on continuous models of interactive systems with uncertainty. He is an expert in modelling and machine learning for continuous-control interfaces, multimodal feedback and uncertainty in interactive systems. His work is widely recognised, with several awards at the ACM SIGCHI conference. He is among the leaders of the Computational Interaction movement, and founded the international Summer School on Computational Interaction. Antti Oulasvirta is Professor of Electrical Engineering and leads the User Interfaces research group at Aalto University and the Interactive AI research program at the Finnish Center for AI. He was previously Senior Researcher at the Max Planck Institute for Informatics. His work has been awarded the Best Paper Award and Best Paper Honorable Mention at CHI 13 times. He has given keynotes at NordiCHI'14, CoDIT'14, EICS'16, IHCI'17, ICWE'19 and Chinese CHI '19. He is a member of the European Laboratory for Learning and Intelligent Systems and of the Finnish Academy of Science and Letters. Per Ola Kristensson is Professor of Interactive Systems Engineering in the Department of Engineering at the University of Cambridge and a Fellow of Trinity College, Cambridge. In 2007 he co-founded ShapeWriter to commercialise gesture keyboard technology based on his Ph.D. thesis. ShapeWriter won a Google Android ADC50 developer award and was selected as the 8th best iPhone application by Time in 2008. Kristensson has been named an Innovator Under 35 by MIT Technology Review and awarded the ACM UIST Lasting Impact Award, the Royal Society of Edinburgh Early Career Prize, and the Sir Thomas Makdougall Brisbane Medal. He is an Associate Editor of ACM TOCHI and ACM TIIS. Nikola Banovic is Assistant Professor of Electrical Engineering and Computer Science at the University of Michigan-Ann Arbor. He received his Ph.D. from the Human-Computer Interaction Institute (HCII) at Carnegie Mellon University, and his B.Sc. and M.Sc. degrees from the University of Toronto. His research interests include computational approaches to studying human-computer interaction, with a focus on explainability and interpretability of complex computational systems, and ethical and equitable computing technologies. His publications include award-winning research on methods to study and model human behaviour in premier HCI conferences.