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Story and Simulations for Serious Games: Tales from the Trenches

Paperback

Main Details

Title Story and Simulations for Serious Games: Tales from the Trenches
Authors and Contributors      By (author) Nick Iuppa
By (author) Terry Borst
Physical Properties
Format:Paperback
Pages:266
Dimensions(mm): Height 246,Width 189
Category/GenreComputer games - strategy guides
Computer programming and software development
ISBN/Barcode 9780240807881
ClassificationsDewey:794.8151
Audience
Professional & Vocational
Illustrations 1, black & white illustrations

Publishing Details

Publisher Taylor & Francis Ltd
Imprint Focal Press
Publication Date 4 January 2007
Publication Country United Kingdom

Description

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Author Biography

Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.

Reviews

"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation." - Tech Trends, April 2007